Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
20101108
At last..
Some animation. Had to test the scanner, so I used M23_Shot286. Scanner works, Mutwale lives. 523 shots to go.
Need to double-check the timing- I don't have the drawings themselves, so I don't have the original charts. The pencil test seems correct, the alpha composite seems a tad slow.
More as it happens.
20090909
Modest Milestone III: Not-so-modest
Today brought shot 300. This thing is quite a beast- thankfully it should still clock in at under 20 minutes, which would be nice for the workload. For now, though, it'll be as long as it needs to be. Can always trim things down after the whole story is in place. Or not.
It's excruciating to hit road blocks/ little snags in the story that I hadn't anticipated. But it's wonderful to get past them. Now to get these boards finished... Looks like October may actually bring the animation. Fingers crossed.
I'm not one for pride but this is going to be quite a film! More soon. Next post will be a recap of everything to date, and hopefully the post after that, well- it should be a good one.
It's excruciating to hit road blocks/ little snags in the story that I hadn't anticipated. But it's wonderful to get past them. Now to get these boards finished... Looks like October may actually bring the animation. Fingers crossed.
I'm not one for pride but this is going to be quite a film! More soon. Next post will be a recap of everything to date, and hopefully the post after that, well- it should be a good one.
Labels:
animation,
film,
preproduction,
storyboards
20090717
Industry Rant: The Animation Sandbox
Here's the thing about animation.
It's fun, it's quirky, it lets the creator do just about anything. One can turn humans to liquid or a dog and cat duo into incredibly emotive lead characters.
The biggest strength of animation is also its biggest pitfall. All this freedom- essentially telling stories without the constraints of the natural physical universe- well sometimes that leaves the story out to dry and the viewer is left with a running demo reel.
Take the film "Sorry I'm Late." It's a gorgeous, fun, creative little romp. Check out the behind-the-scenes work- a whole pro crew, a slew of props and techniques, test shoots, casting, lighting. And for what? A play reel. It's quirky and creative, sure, but at the end of the day the film isn't actually about anything. It's literally a jaunt from an undisclosed point A to an undisclosed point B. No discernible reason for the trip and so there's really no reason for me to care. It's eye candy. Actually, it's more like eye fast food. An excuse to go play in a sandbox. And honestly? You might as well skip the pro budget and be these guys. It's less expensive and just as fun.
You can spot a similar trend with some of the leanings of the shorts of le Gobelins.
A quirky setup, a big chase with Rube Golberg style situational escalations and gags, then finally a payoff. Nothing too engaging and certainly no emotion or thought beyond some good solid laughs. And of course there's nothing wrong with a few laughs now and again.
I love Oktopodi. It got an Oscar nod last year.
I'll end with a counterexample. Pat Smith, a cool dude by any standard (I used to work at his studio so yeah, shameless plug) and his work is pretty wicked. A simple film like Handshake (one of my favorites of his) shows how in a few short minutes, with one location and two characters interacting, an entire story can really unfold. Boy meets girl. Girl meets boy. Sparks. Muddled existential dual identity crises. Relationship clashes, woes, humanity. Over and out. Rinse. Repeat.
It's not too innovative and the style is recognizable to the point of being familiar- but it's an original take on something timeless. And most importantly, the story is present both on the surface and between the lines.
In any case, everyone's a critic, and I'm no exception. I've been trying to put my money where my mouth is for years (which is hard with little to no resources) so-- no day like today! Until the next, I suppose.
It's fun, it's quirky, it lets the creator do just about anything. One can turn humans to liquid or a dog and cat duo into incredibly emotive lead characters.
The biggest strength of animation is also its biggest pitfall. All this freedom- essentially telling stories without the constraints of the natural physical universe- well sometimes that leaves the story out to dry and the viewer is left with a running demo reel.
Take the film "Sorry I'm Late." It's a gorgeous, fun, creative little romp. Check out the behind-the-scenes work- a whole pro crew, a slew of props and techniques, test shoots, casting, lighting. And for what? A play reel. It's quirky and creative, sure, but at the end of the day the film isn't actually about anything. It's literally a jaunt from an undisclosed point A to an undisclosed point B. No discernible reason for the trip and so there's really no reason for me to care. It's eye candy. Actually, it's more like eye fast food. An excuse to go play in a sandbox. And honestly? You might as well skip the pro budget and be these guys. It's less expensive and just as fun.
You can spot a similar trend with some of the leanings of the shorts of le Gobelins.
A quirky setup, a big chase with Rube Golberg style situational escalations and gags, then finally a payoff. Nothing too engaging and certainly no emotion or thought beyond some good solid laughs. And of course there's nothing wrong with a few laughs now and again.
I love Oktopodi. It got an Oscar nod last year.
I'll end with a counterexample. Pat Smith, a cool dude by any standard (I used to work at his studio so yeah, shameless plug) and his work is pretty wicked. A simple film like Handshake (one of my favorites of his) shows how in a few short minutes, with one location and two characters interacting, an entire story can really unfold. Boy meets girl. Girl meets boy. Sparks. Muddled existential dual identity crises. Relationship clashes, woes, humanity. Over and out. Rinse. Repeat.
It's not too innovative and the style is recognizable to the point of being familiar- but it's an original take on something timeless. And most importantly, the story is present both on the surface and between the lines.
In any case, everyone's a critic, and I'm no exception. I've been trying to put my money where my mouth is for years (which is hard with little to no resources) so-- no day like today! Until the next, I suppose.
20081211
Of Macs and Men
So I animated a walk cycle, planning to use it as a base for a few style frames and test shots, and suddenly my workhorse computer Escher decided to eat my system drive and stop booting up completely. Again. Thankfully I performed a root user backup a couple of weeks ago so applications, email, all that's safe. However, I am most likely going to lose some important layers on a particularly large piece of concept art. Bollocks.
I love macs to death but these prevailing hardware issues are killing me. From what I understand second-gen G5's -the first of the "liquid cooled" generation of 04- are just quirky machines. Evidently Escher's quirks are occasionally dropping firewire bus recognition and transforming into an expensive paperweight once every 2 years.
Thankfully I have ole reliable here, a graphite G4 known lovingly as Bertha.
I love macs to death but these prevailing hardware issues are killing me. From what I understand second-gen G5's -the first of the "liquid cooled" generation of 04- are just quirky machines. Evidently Escher's quirks are occasionally dropping firewire bus recognition and transforming into an expensive paperweight once every 2 years.
Thankfully I have ole reliable here, a graphite G4 known lovingly as Bertha.
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