Dear Gaming Community,
Are games art? YES. Now STFU.
Cheers.
20100525
20100516
Industry Rant: The Meta-Score Fallacy
I use metacritic a good amount. It seems like a fantastic idea to form a huge amalgam-review from all the individual voices out there. But there's been something bothering me for a long while.
Check this:

On the left is films. Wide releases are at the top, limited (indie, foreign) releases are at the bottom. See all that yellow? See all that red? Now. Music is on the right. Music appears to be limited to only wide releases. By which I mean there are no 'limited' releases.
Look at all that fucking green. What is that? There are... SEVEN MIXED REVIEWS and NO BAD ONES. You actually mean to tell me that ALL featured music is that good? Do musicians get a grading curve? Is a prerequisite of music critique being addicted to Xanax? If all music was this good- all MAINSTREAM music, mind you- nobody would be able to figure out what to purchase at the store and everyone would listen to every genre. Every genre would also not have any varying degrees of quality production- everything would be green. Like it appears here. But it's not. So.
Hypothesis 1: All the music is actually this good, and films, especially wide-release ones, are just so incredibly bad that they deserve harsh perspective.
Refutation of Hypothesis 1: I've heard lots of this music. Most of it is not what many would call "good." When "souldj4 boiiiI!1i1" is your only red score in 6 months, your critics are broken, your scoring is questionable, or both.
Hypothesis 2: There are more film releases than movies, so there are bound to be, statistically, more bad movies.
Refutation of Hypothesis 2: I have no desire to look into the release statistics of records versus films, but I think it's safe to say there are probably plenty of releases of both and each carries a certain percentage of crap. Whether these percentages vary is not the issue- the issue is that not a single album up there has been universally panned as being the crap that it probably is. Why? Why are these albums not called crap? Also, film actually has 2 sections- one for mainstream, which features much of the crap, and one for limited, which, while featuring more good stuff and more stars and highlights, is still riddled with average and bad reviews. Music doesn't even *have* a section for limited, it seems that popular culture is all that need be reviewed. I mean, it's all just so damn good, right?
Hypothesis 3: It's a matter of taste or genre.
Refutation of Hypothesis 3: Nobody reviews films according to genre. Some music publications seem to align to genre, but we aren't talking about singular sources, metascores aggregate multitudes. It is possible that genre helps music scores because people that focus on genre are more likely to relate to that genre and harbor an inclination to be kind, while people outside of the genre will score in a more objective manner. But this would make me think that the scores would even out, and more mixed reviews would result. And if it's a matter of taste... Really? I can't see how. The MPAA and the RIAA have very similar systems of cash cow talent and mainstream milking. Similar marketing ploys. Hell I think Hollywood's adoption of the ARG (Alternate Reality Game) as a type of marketing is downright brilliant. Music doesn't do that. I'd argue that the music industry is just as much a harbinger of schlock and crap as the film industry. So why the scores? People's taste? Critics enjoy all this crap? ALL of it? I just don't see it. Is it possible that the reviews chosen per album do not accurately reflect enough of a varied sample-set of critics? Are music critics being manipulated or brainwashed?
Hypothesis 4: Musicians have it easy.
Refutation of Hypothesis 4: Hey- it's just as difficult to break into the recording industry as it is the other entertainment fields. But industry aside, I'll have to go with this one. It seems like there's just no such thing as a music critic that actually knows anything about music. There. I said it. Video game journalists seem to have a better track record than these schmoes! And video game "journalists," are mostly no-talent wankers.
Go find one of your favorite albums of the last decade, look at its metascore, then read some reviews. If you can make it through more than 3 without wanting to slap the author come tell me which albums they are. And no, one of them can't be Brian Wilson's SMILE, that doesn't count. Everyone loved that album for 7 days and proceeded to forget it ever existed.
In any case, yeah. I've been gone a while. More [on the film] soon. Needed to rant off on that tomfoolery for a bit. Metacritic should adjust their music scoring curve so that 50's and 60's amount to 20's and 30's. Or something.
I wanted to include games and books-- Games were often mixed like film, while book reviews were majorly green with singular mixed reviews and an odd "bad." But metacrit did away with book reviews years ago.
Check this:

On the left is films. Wide releases are at the top, limited (indie, foreign) releases are at the bottom. See all that yellow? See all that red? Now. Music is on the right. Music appears to be limited to only wide releases. By which I mean there are no 'limited' releases.
Look at all that fucking green. What is that? There are... SEVEN MIXED REVIEWS and NO BAD ONES. You actually mean to tell me that ALL featured music is that good? Do musicians get a grading curve? Is a prerequisite of music critique being addicted to Xanax? If all music was this good- all MAINSTREAM music, mind you- nobody would be able to figure out what to purchase at the store and everyone would listen to every genre. Every genre would also not have any varying degrees of quality production- everything would be green. Like it appears here. But it's not. So.
Hypothesis 1: All the music is actually this good, and films, especially wide-release ones, are just so incredibly bad that they deserve harsh perspective.
Refutation of Hypothesis 1: I've heard lots of this music. Most of it is not what many would call "good." When "souldj4 boiiiI!1i1" is your only red score in 6 months, your critics are broken, your scoring is questionable, or both.
Hypothesis 2: There are more film releases than movies, so there are bound to be, statistically, more bad movies.
Refutation of Hypothesis 2: I have no desire to look into the release statistics of records versus films, but I think it's safe to say there are probably plenty of releases of both and each carries a certain percentage of crap. Whether these percentages vary is not the issue- the issue is that not a single album up there has been universally panned as being the crap that it probably is. Why? Why are these albums not called crap? Also, film actually has 2 sections- one for mainstream, which features much of the crap, and one for limited, which, while featuring more good stuff and more stars and highlights, is still riddled with average and bad reviews. Music doesn't even *have* a section for limited, it seems that popular culture is all that need be reviewed. I mean, it's all just so damn good, right?
Hypothesis 3: It's a matter of taste or genre.
Refutation of Hypothesis 3: Nobody reviews films according to genre. Some music publications seem to align to genre, but we aren't talking about singular sources, metascores aggregate multitudes. It is possible that genre helps music scores because people that focus on genre are more likely to relate to that genre and harbor an inclination to be kind, while people outside of the genre will score in a more objective manner. But this would make me think that the scores would even out, and more mixed reviews would result. And if it's a matter of taste... Really? I can't see how. The MPAA and the RIAA have very similar systems of cash cow talent and mainstream milking. Similar marketing ploys. Hell I think Hollywood's adoption of the ARG (Alternate Reality Game) as a type of marketing is downright brilliant. Music doesn't do that. I'd argue that the music industry is just as much a harbinger of schlock and crap as the film industry. So why the scores? People's taste? Critics enjoy all this crap? ALL of it? I just don't see it. Is it possible that the reviews chosen per album do not accurately reflect enough of a varied sample-set of critics? Are music critics being manipulated or brainwashed?
Hypothesis 4: Musicians have it easy.
Refutation of Hypothesis 4: Hey- it's just as difficult to break into the recording industry as it is the other entertainment fields. But industry aside, I'll have to go with this one. It seems like there's just no such thing as a music critic that actually knows anything about music. There. I said it. Video game journalists seem to have a better track record than these schmoes! And video game "journalists," are mostly no-talent wankers.
Go find one of your favorite albums of the last decade, look at its metascore, then read some reviews. If you can make it through more than 3 without wanting to slap the author come tell me which albums they are. And no, one of them can't be Brian Wilson's SMILE, that doesn't count. Everyone loved that album for 7 days and proceeded to forget it ever existed.
In any case, yeah. I've been gone a while. More [on the film] soon. Needed to rant off on that tomfoolery for a bit. Metacritic should adjust their music scoring curve so that 50's and 60's amount to 20's and 30's. Or something.
I wanted to include games and books-- Games were often mixed like film, while book reviews were majorly green with singular mixed reviews and an odd "bad." But metacrit did away with book reviews years ago.
20100127
Finishing Edit
Working on this finishing edit has been quite a learning experience. Technically it's my first feature (the first feature I worked on did not get entirely in-the-can,) so it's been a refreshing step up from shorts. You can really dig deep into character when you've got two hours (90 or so minutes in this case) and pacing and flow is definitely something I've been pushing.
It's Grant Skellenger's first feature and he's still learning boatloads of new things day by day. I've picked up some new lessons with him, having never attempted one of my own. But 4 years of hands-on school and plenty of industry experience means I had a few tips for him as well (Coverage! Coverage! Coverage!!!) so it's been a healthy back and forth. Both about getting this film to be its best and how to improve future outings.
Right now, in between yelling at Bill Plympton and Pat Smith on their joint blog for being down on story, or animators that place too much emphasis on story (wtf, inorite- as if 2D animation didn't have enough idiots in the sandbox. God forbid some intelligence, or some emotion or maturity swoop in and create something... *GASP* IMPORTANT...) I'm cutting a trailer for this beast. The teaser that Grant has already:
LOL- Sooo over-the-top. I've seen the film and this is pretty much a different tone than the whole thing. hahah jeez. Gotta love that music. Hardcore monk Latin chants have become the standard trailer music. Ubiquitous and... unnecessary. In any case my job now is to cut a full length theatrical trailer and that's whattam 'bout to do.
I look forward to getting this done and starting up my film like a marine looks forward to hugging his child and puttin' some loving on his wife when he comes home from battle. And yes, this feature edit has been a battle.
It's Grant Skellenger's first feature and he's still learning boatloads of new things day by day. I've picked up some new lessons with him, having never attempted one of my own. But 4 years of hands-on school and plenty of industry experience means I had a few tips for him as well (Coverage! Coverage! Coverage!!!) so it's been a healthy back and forth. Both about getting this film to be its best and how to improve future outings.
Right now, in between yelling at Bill Plympton and Pat Smith on their joint blog for being down on story, or animators that place too much emphasis on story (wtf, inorite- as if 2D animation didn't have enough idiots in the sandbox. God forbid some intelligence, or some emotion or maturity swoop in and create something... *GASP* IMPORTANT...) I'm cutting a trailer for this beast. The teaser that Grant has already:
LOL- Sooo over-the-top. I've seen the film and this is pretty much a different tone than the whole thing. hahah jeez. Gotta love that music. Hardcore monk Latin chants have become the standard trailer music. Ubiquitous and... unnecessary. In any case my job now is to cut a full length theatrical trailer and that's whattam 'bout to do.
I look forward to getting this done and starting up my film like a marine looks forward to hugging his child and puttin' some loving on his wife when he comes home from battle. And yes, this feature edit has been a battle.
20091209
The Gauntlet, The Standfast, and the Intuos
I built this abomination in order to do some paint-on-glass work for Plus et Plus. This was my second time doing something for them with this medium, unfortunately it turns out they didn't need much of it.
The Gauntlet:
Canon EOS SLR (in this case a 20D) controlled via DSC plugin for Framethief 2.19 mounted to c-stand via superclamp. Panasonic HVX (or summat) on a tripod for lo-res playback. A few units from a light kit. A desk lamp. 2 pieces of plexi, 1 opaque white, 1 opaque black, cut to size at T and T plastics, 315 Church St. just up from Canal. Then lots of acrylic pumped full of retardant and stored in squirt bottles. For those of you paying attention, yes, due to the use of opaque plexi this is a top- (or front-)lit rig.
I've never really had this much trouble from a setup. Some of it was my fault, some of it was the fault of the studio in charge of the equipment, and some of it was just plain bad luck. My Mac died on day 3 and had to be replaced- The DSC plugin for FT is crummy and doesn't support newer cameras, so when we wanted to switch to an EOS 5D that held a Zeiss 80mm Macro lens, it wouldn't work. So we put the lens on the 20D- which wouldn't work. Evidently the lens and the body wouldn't be friends and upon any attempt to take a picture, a big "Err 001" sign would flash in the EOS LED, then the whole camera would lock up.... On and on like this for days, every day.
These are just a few tests I did one day, then the client cut all my paint-on-glass stuff. I was all pumped to do some moving Turner-like fog, but evidently they misunderstood what "paint-on-glass" animation is. So, again, I never got to take the stuff past simple one-off tests. It seems that just when I'm ready to get rolling with this stuff, I get cut off. Grr.
The 1080p versions are a bit more eye-candy lookin', but they're still just tests. I will say this: I'm strongly considering picking up Dragon Stop Motion for my stand alone P.o.G. rig. Framethief works for pencil testing, and I own a commercial license for it. Still, DragonSM works the same way but with a better interface and more support for various models of SLR cameras, and in some cases allows for viewfinder preview without an additional firewire video source. This cuts out a whole fileset and piece of gear so I'm considering taking the plunge. Not to mention they aren't charging an exorbitant amount for their software, something I truly appreciate these days.
The Standfast:
Now that I have my own camera stand, I could theoretically get some non-drying sculpty and do some stop motion films with no added setup. Oh, I forgot to mention. My lovely, fantastic, amazing cousins donated an old camera stand to my efforts. It's a CS-5 TestRite. No more jury-rigged tripods.
And, for my christmas present to myself, a brand-spanking new Wacom Intuos 4. Cost: Relative. Size: Medium. Impact: Huge. After years of gifted graphires and hand-me-down tablets, I had to take the plunge and get a pro model.
Next post will be about this feature film that I'm cutting on contract. It's nearing completion, I'm just waiting on some pickups. After this job, I'm not taking any more contract work until my film is complete.
The Gauntlet:
Canon EOS SLR (in this case a 20D) controlled via DSC plugin for Framethief 2.19 mounted to c-stand via superclamp. Panasonic HVX (or summat) on a tripod for lo-res playback. A few units from a light kit. A desk lamp. 2 pieces of plexi, 1 opaque white, 1 opaque black, cut to size at T and T plastics, 315 Church St. just up from Canal. Then lots of acrylic pumped full of retardant and stored in squirt bottles. For those of you paying attention, yes, due to the use of opaque plexi this is a top- (or front-)lit rig.I've never really had this much trouble from a setup. Some of it was my fault, some of it was the fault of the studio in charge of the equipment, and some of it was just plain bad luck. My Mac died on day 3 and had to be replaced- The DSC plugin for FT is crummy and doesn't support newer cameras, so when we wanted to switch to an EOS 5D that held a Zeiss 80mm Macro lens, it wouldn't work. So we put the lens on the 20D- which wouldn't work. Evidently the lens and the body wouldn't be friends and upon any attempt to take a picture, a big "Err 001" sign would flash in the EOS LED, then the whole camera would lock up.... On and on like this for days, every day.
These are just a few tests I did one day, then the client cut all my paint-on-glass stuff. I was all pumped to do some moving Turner-like fog, but evidently they misunderstood what "paint-on-glass" animation is. So, again, I never got to take the stuff past simple one-off tests. It seems that just when I'm ready to get rolling with this stuff, I get cut off. Grr.
The 1080p versions are a bit more eye-candy lookin', but they're still just tests. I will say this: I'm strongly considering picking up Dragon Stop Motion for my stand alone P.o.G. rig. Framethief works for pencil testing, and I own a commercial license for it. Still, DragonSM works the same way but with a better interface and more support for various models of SLR cameras, and in some cases allows for viewfinder preview without an additional firewire video source. This cuts out a whole fileset and piece of gear so I'm considering taking the plunge. Not to mention they aren't charging an exorbitant amount for their software, something I truly appreciate these days.
The Standfast:
Now that I have my own camera stand, I could theoretically get some non-drying sculpty and do some stop motion films with no added setup. Oh, I forgot to mention. My lovely, fantastic, amazing cousins donated an old camera stand to my efforts. It's a CS-5 TestRite. No more jury-rigged tripods.
And, for my christmas present to myself, a brand-spanking new Wacom Intuos 4. Cost: Relative. Size: Medium. Impact: Huge. After years of gifted graphires and hand-me-down tablets, I had to take the plunge and get a pro model.
Next post will be about this feature film that I'm cutting on contract. It's nearing completion, I'm just waiting on some pickups. After this job, I'm not taking any more contract work until my film is complete.
20091204
Ladies and Gentlemen, the Boarding Process is Complete
A quick statsheet before all-out breakdowns and budget revision begins:
Paperwork
- 527 shots.
- 29 minutes and 37 seconds give or take a few credits and thanks.
- 5 paint-on-glass sequences interspersed with the traditional 2D.
- Opening sequence covers social change over many centuries of history in 1:48 seconds.
Backstory: History as Truth and Symbol
- Main character first appears at shot 22, almost 2 full minutes into the film- and isn't seen in full, in daylight until shot 58, the first few seconds of minute 4.
- First elephant fight sequence from 7:18 to 8:40.
- Only ONE dissolve to relocate/pass time, and it's a match move. There are 3 more dissolve transitions in place, but they are to denote when 2d gives way to paint-on-glass in the animatic. All other necessary transitions are done through an original visual or audio cue.
- 10 Distinct, remarkable *NOMS* ...For some reason, food became a motif all its own.
NOM #3
So I'd love to say that I'm starting animation yesterday, but as it turns out there have been several welcome contract jobs of late. So, I've been slammed with other people's projects. My next post will be covering my second attempt at a paint-on-glass rig, a pile of gear I arranged for recent work in NYC on a MAC cosmetics corporate and online promo for their Spring 2010 line. Unfortunately, they cut most of my paint animation- it turned into more of a photography job. But that doesn't mean I didn't abscond with photos of the rig and the few animation tests that I'll post here soon.
Battered Diplomats
My most recent gig is finishing editor for a local SC feature by Skellenger Films, "More Than Diamonds." At the moment I'm working through several difficulties to migrate all the footage to my edit bay- the largest of which seems to be the strange tendency of the SONY EX1 to shoot .MP4 extension files that feature the MPEG-2 video codec shell called MPGV. It seems Apple and Quicktime don't like this new devilry. Oh, tech. How often I loathe thee.
Until the next.
Labels:
animatic,
MISC,
preproduction,
storyboards
20091026
Research : Don't #$%^ with an elephant.
As Jeff Corwin once learned, something that is 10-20 thousand times stronger than a human doesn't always know its strength. Or always let you know when enough is enough.
Skip to 3:30 for the frightening incident, or watch the whole thing if you wish. It's not too bad.
Bull fight:
Close call, vehicle damage:
Smart Driver:
Horrifying attack. NSFW- DO NOT WATCH if you are afraid to watch someone and/or an elephant get killed:
When the elephant bursts through the gates, and a human actually tries to stop it- that is when you really get a sense of how powerful these animals are. Don't do what that guy did. He's very lucky to have only been knocked back several feet and then rolled around. Unfortunately a human, the circus trainer, died in the initial attack. In this case, the animal killed its trainer. In another case, it killed someone (who got close) in front of its trainer, while being chained up.
Again. NSFW- DO NOT VIEW if you can't handle scenes of real violence. Skip to the end.
This person most likely died in this attack. I hope people are reminded that elephants in particular are feeling animals, and mistreating one can lead to disaster. Or maybe we just shouldn't use them to do things like this:
Yeah. Somehow I don't think training an elephant to do that is going to help it get along with humans later in life.
Skip to 3:30 for the frightening incident, or watch the whole thing if you wish. It's not too bad.
Bull fight:
Close call, vehicle damage:
Smart Driver:
Horrifying attack. NSFW- DO NOT WATCH if you are afraid to watch someone and/or an elephant get killed:
When the elephant bursts through the gates, and a human actually tries to stop it- that is when you really get a sense of how powerful these animals are. Don't do what that guy did. He's very lucky to have only been knocked back several feet and then rolled around. Unfortunately a human, the circus trainer, died in the initial attack. In this case, the animal killed its trainer. In another case, it killed someone (who got close) in front of its trainer, while being chained up.
Again. NSFW- DO NOT VIEW if you can't handle scenes of real violence. Skip to the end.
This person most likely died in this attack. I hope people are reminded that elephants in particular are feeling animals, and mistreating one can lead to disaster. Or maybe we just shouldn't use them to do things like this:
Yeah. Somehow I don't think training an elephant to do that is going to help it get along with humans later in life.
20091020
Modest Milestone IV: The 400 Blows
Passed shot 400 in the boards yesterday. I'd be further (farther?) along but I picked up a nasty bug last week, it took me down for a few days. Either that or I've been harboring the same sinus infection since March and it finally caught up with me. In my mind this is entirely probable.
This film keeps getting bigger. Paperwork now fills some of my time instead of a little. Storyboards/Animatic completion imminent. Then breakdowns and style frames. Perhaps a color test or two. Then animation and onward to victory.
In many ways, my own story begins to parallel that of my protagonist. Perhaps such things are bound to occur when you dive into something so deeply. Or perhaps I'm meant to be tested and tried at every turn. I know, I know. Don't tempt the gods, right? Could always be worse...
"Announcing your plans is a good way to hear God laugh." - Al Swearengen
This film keeps getting bigger. Paperwork now fills some of my time instead of a little. Storyboards/Animatic completion imminent. Then breakdowns and style frames. Perhaps a color test or two. Then animation and onward to victory.
In many ways, my own story begins to parallel that of my protagonist. Perhaps such things are bound to occur when you dive into something so deeply. Or perhaps I'm meant to be tested and tried at every turn. I know, I know. Don't tempt the gods, right? Could always be worse...
"Announcing your plans is a good way to hear God laugh." - Al Swearengen
Power through.
Persistence is all.
20090929
Recap
I realize there's been some off topic posts, apologies for that. It was my goal when I started this blog to stay on target.
This is the production blog for my upcoming short film, "Mutwale." (Moot-wall-ay) It is based on the true story and folk legend of an elephant whose life is irrevocably altered by the events and circumstances surrounding the Hundred Days genocide in Rwanda.
This film will be animated by my hand, with the help of a few and the support of many. It is a fiscally sponsored project of Fractured Atlas, a non-profit arts collective based out of NYC. Donations in behalf of this project may always be made via the offical site, or through whatever means is most convenient.
The film started as a sort of blip on my creative radar; my sister came home from a six month stay in Kigali with a brilliant story about an elephant that befriends a fisherman. From there the idea simmered for a while- years, maybe- before it finally opened up in my brain and presented itself as The Next One to tackle. My sister and I broke it down into plot points and research. She dove into the history of the story and locale, and I read up on elephant behavior and started rough thumbnails of the story in summer/fall of 2008. After an intense stint as a jack-of-all-trades freelancer at design firm Plus et Plus, and an even more intense relocation from NYC to South Carolina, I finally sat down to hammer out the story into complete storyboards. I'm still working on storyboards as we speak.
It seems like preproduction is taking forever. It's coming up on a year since I started preproduction proper. But I'd rather get it done right from the start so that there are fewer surprises when animation is underway. Nothing's worse than having to redo a scene or fix a big error during production itself. So the boards are being done digitally for the first time in my workflow- I'm literally putting together a full-length, fully-edited animatic (complete with camera moves, layers, all that) simultaneously with the boards. New territory for me. And while it's meant to be a time-saver (so far it's been a fairly successful one,) there have been plenty of necessary distractions to keep my from my film. Everything from designing tee-shirts to working as a Production Assistant on Bridezillas (Season 6 if you must know- and yes, reality TV is so produced it might as well be scripted,) have kept my hours a bit too divided.
So that's where things stand. I may put a few scenes of the animatic online for feedback and whatnot. Certainly all contributors will be getting a look at the whole thing. I look forward to animation starting- the film is my most ambitious to date, and a regular flow of pencil tests would help liven up this production blog as well.
This is the production blog for my upcoming short film, "Mutwale." (Moot-wall-ay) It is based on the true story and folk legend of an elephant whose life is irrevocably altered by the events and circumstances surrounding the Hundred Days genocide in Rwanda.
This film will be animated by my hand, with the help of a few and the support of many. It is a fiscally sponsored project of Fractured Atlas, a non-profit arts collective based out of NYC. Donations in behalf of this project may always be made via the offical site, or through whatever means is most convenient.
The film started as a sort of blip on my creative radar; my sister came home from a six month stay in Kigali with a brilliant story about an elephant that befriends a fisherman. From there the idea simmered for a while- years, maybe- before it finally opened up in my brain and presented itself as The Next One to tackle. My sister and I broke it down into plot points and research. She dove into the history of the story and locale, and I read up on elephant behavior and started rough thumbnails of the story in summer/fall of 2008. After an intense stint as a jack-of-all-trades freelancer at design firm Plus et Plus, and an even more intense relocation from NYC to South Carolina, I finally sat down to hammer out the story into complete storyboards. I'm still working on storyboards as we speak.
It seems like preproduction is taking forever. It's coming up on a year since I started preproduction proper. But I'd rather get it done right from the start so that there are fewer surprises when animation is underway. Nothing's worse than having to redo a scene or fix a big error during production itself. So the boards are being done digitally for the first time in my workflow- I'm literally putting together a full-length, fully-edited animatic (complete with camera moves, layers, all that) simultaneously with the boards. New territory for me. And while it's meant to be a time-saver (so far it's been a fairly successful one,) there have been plenty of necessary distractions to keep my from my film. Everything from designing tee-shirts to working as a Production Assistant on Bridezillas (Season 6 if you must know- and yes, reality TV is so produced it might as well be scripted,) have kept my hours a bit too divided.
So that's where things stand. I may put a few scenes of the animatic online for feedback and whatnot. Certainly all contributors will be getting a look at the whole thing. I look forward to animation starting- the film is my most ambitious to date, and a regular flow of pencil tests would help liven up this production blog as well.
20090915
An Open Letter to The Hadidas, Roger Avary Regarding Silent Hill 2
Gentleman. Congratulations on moving forward with a sequel to Silent Hill, a labor which produced perhaps the most faithful video game adaptation to date. I can't say that I agree with all of the creative choices made for the film, namely restricting the main character's need to kill in order to survive. But you probably don't care what I think, after all- who the hell am I? Well it doesn't matter who I am, that's argument ad hominem. We aren't talking about me, don't change the subject! We're talking about Silent Hill. Most importantly, the upcoming sequel being written by you, Roger Avary and produced by you, one or both of the Hadidas.
In 2006, immediately after seeing Silent Hill in theaters, stuck in an hallucinatory state brought on by flu, torn between what was right with the film and what was folly, I sat down and in six days produced a first draft of Silent Hill 2: Restless Dreams. After a second revision it's still admittedly a bit rough around the edges. Some of the dialogue is rocky, there's far too many parentheticals and ellipses, it sometimes relies too heavily on the details of ammunition count or status... You get the picture. But it also contains some real gems- original action sequences motivated by character and location, creative use of lore to tie together films one, two, and three, and most importantly- a few really affecting scenes that are straight out of a Lynch nightmare. Of course having one of the most cinematic game stories ever told to build upon was a big help.
I contacted the CAA in 2006 to see if they would put me in touch with you. As I expected, they sent me a nice big middle finger disguised as industry lingo. I have enough experience to understand the screenwriting business, and why I'll probably never be a contributing professional on the industry's terms. That's why I'm self-employed, setting my own terms, animating my third film with my bare hands and making sure no punches are pulled. Regardless of you, your status, your skills, our industry, our economy, I am here to kick ass. I am here to produce things that push boundaries, challenge the mind, and I will no longer stand for tepid tripe stuffed with fake, forced universality.
It is evident through what you attempted with your adaptation of Konami's first Silent Hill title that you have this fire in you as well. I want the sequel to be great- hell, we all want it to be better than great, and we all want to see it smash [video game adaptation] box office records with a great opening weekend and a long, smoldering wide release that brings steady ticket sales. I don't want to hear most of the crowd booing or japing about how they want their money back as they did after the first Silent Hill at the UA Court Street Stadium 12 in downtown Brooklyn. So I want to offer some additional fuel for your fire. There is good stuff here, and it's stuff you don't have. How do I know you haven't got it? That's easily answered: because I'm currently the only person on the planet that does.
I know you don't need this per se- that's why you're here, Avary. A Hollywood staple and proven screenwriter, WGA member (presumably) and all-around industry workhorse. I don't presume to stick my foot in your door like a vacuum salesman. I certainly don't want to undermine this process or in any way replace anyone. But I do presume to know when I'm sitting on art because I'm an artist. Classically trained, time-tested, industry-approved. And, sirs! Gentlemen! There is art in this script. It's not ready for shooting. Hell, it would need another revision or two to stand on its own. I wanted to do this but in 2007 I put the spec down because there's just no way for me to get it into hands that give a shit. That is the travesty of this broken industry- collaboration is squashed, new talent is crushed, original ideas are squandered for no good reason. None of that matters for your purposes, though. I understand this.
So make your sequel! If you do it without any of the scenes or sequences in my script (US Library of Congress Copyright dated 2006,) then you are missing an opportunity to imbibe some really inspiring Silent Hill material. I daresay your film will be poorer for it, but then I don't know exactly where you're headed after the first one so don't take that as hubris.
If you are even slightly interested in these fresh ideas, I would be happy to put inexpensive exclusivity on the table. I'm not unreasonable, but I know enough about the industry to know that I shouldn't be the one offering any deals as of yet. Just know that I require hardly anything at all from you if it means making a better Silent Hill experience possible. I know something like this is outside of the industry standard but so long as it doesn't violate union rules I fail to see the harm in something unorthodox if it promises to be mutually beneficial. After all, nearly any deal can be made provided the proper documents be drawn. In any case, you've probably got paperwork or scheduling to do. I've got an original animated short to get back to. All the best.
Cheers,
-j-
Jeff Martell
Edit
In light of Roger Avary pleading guilty to drunken driving leading to the death of one and the severe injury of another (his wife) it looks like this will most likely suffer a delay.
I may not be in the immediate position to screw up another Silent Hill feature, but at least I'm not in jail for vehicular manslaughter.
In 2006, immediately after seeing Silent Hill in theaters, stuck in an hallucinatory state brought on by flu, torn between what was right with the film and what was folly, I sat down and in six days produced a first draft of Silent Hill 2: Restless Dreams. After a second revision it's still admittedly a bit rough around the edges. Some of the dialogue is rocky, there's far too many parentheticals and ellipses, it sometimes relies too heavily on the details of ammunition count or status... You get the picture. But it also contains some real gems- original action sequences motivated by character and location, creative use of lore to tie together films one, two, and three, and most importantly- a few really affecting scenes that are straight out of a Lynch nightmare. Of course having one of the most cinematic game stories ever told to build upon was a big help.
I contacted the CAA in 2006 to see if they would put me in touch with you. As I expected, they sent me a nice big middle finger disguised as industry lingo. I have enough experience to understand the screenwriting business, and why I'll probably never be a contributing professional on the industry's terms. That's why I'm self-employed, setting my own terms, animating my third film with my bare hands and making sure no punches are pulled. Regardless of you, your status, your skills, our industry, our economy, I am here to kick ass. I am here to produce things that push boundaries, challenge the mind, and I will no longer stand for tepid tripe stuffed with fake, forced universality.
It is evident through what you attempted with your adaptation of Konami's first Silent Hill title that you have this fire in you as well. I want the sequel to be great- hell, we all want it to be better than great, and we all want to see it smash [video game adaptation] box office records with a great opening weekend and a long, smoldering wide release that brings steady ticket sales. I don't want to hear most of the crowd booing or japing about how they want their money back as they did after the first Silent Hill at the UA Court Street Stadium 12 in downtown Brooklyn. So I want to offer some additional fuel for your fire. There is good stuff here, and it's stuff you don't have. How do I know you haven't got it? That's easily answered: because I'm currently the only person on the planet that does.
I know you don't need this per se- that's why you're here, Avary. A Hollywood staple and proven screenwriter, WGA member (presumably) and all-around industry workhorse. I don't presume to stick my foot in your door like a vacuum salesman. I certainly don't want to undermine this process or in any way replace anyone. But I do presume to know when I'm sitting on art because I'm an artist. Classically trained, time-tested, industry-approved. And, sirs! Gentlemen! There is art in this script. It's not ready for shooting. Hell, it would need another revision or two to stand on its own. I wanted to do this but in 2007 I put the spec down because there's just no way for me to get it into hands that give a shit. That is the travesty of this broken industry- collaboration is squashed, new talent is crushed, original ideas are squandered for no good reason. None of that matters for your purposes, though. I understand this.
So make your sequel! If you do it without any of the scenes or sequences in my script (US Library of Congress Copyright dated 2006,) then you are missing an opportunity to imbibe some really inspiring Silent Hill material. I daresay your film will be poorer for it, but then I don't know exactly where you're headed after the first one so don't take that as hubris.
If you are even slightly interested in these fresh ideas, I would be happy to put inexpensive exclusivity on the table. I'm not unreasonable, but I know enough about the industry to know that I shouldn't be the one offering any deals as of yet. Just know that I require hardly anything at all from you if it means making a better Silent Hill experience possible. I know something like this is outside of the industry standard but so long as it doesn't violate union rules I fail to see the harm in something unorthodox if it promises to be mutually beneficial. After all, nearly any deal can be made provided the proper documents be drawn. In any case, you've probably got paperwork or scheduling to do. I've got an original animated short to get back to. All the best.
Cheers,
-j-
Jeff Martell
Edit
In light of Roger Avary pleading guilty to drunken driving leading to the death of one and the severe injury of another (his wife) it looks like this will most likely suffer a delay.
I may not be in the immediate position to screw up another Silent Hill feature, but at least I'm not in jail for vehicular manslaughter.
20090909
Modest Milestone III: Not-so-modest
Today brought shot 300. This thing is quite a beast- thankfully it should still clock in at under 20 minutes, which would be nice for the workload. For now, though, it'll be as long as it needs to be. Can always trim things down after the whole story is in place. Or not.
It's excruciating to hit road blocks/ little snags in the story that I hadn't anticipated. But it's wonderful to get past them. Now to get these boards finished... Looks like October may actually bring the animation. Fingers crossed.
I'm not one for pride but this is going to be quite a film! More soon. Next post will be a recap of everything to date, and hopefully the post after that, well- it should be a good one.
It's excruciating to hit road blocks/ little snags in the story that I hadn't anticipated. But it's wonderful to get past them. Now to get these boards finished... Looks like October may actually bring the animation. Fingers crossed.
I'm not one for pride but this is going to be quite a film! More soon. Next post will be a recap of everything to date, and hopefully the post after that, well- it should be a good one.
Labels:
animation,
film,
preproduction,
storyboards
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